Aaron's D&D worldbuilding Wiki



Welcome to the Aaron's D&D worldbuilding Wiki
I ran out of space and organization on my offline documents, so I'm hoping that this will let me make a much better, more categorized version. Feel free to look through my ideas. All textual material is property of Aaron Kiser, and the images should be protected under fair use. If you've found your art here and don't want me using it, please let me know at aaronkiser45@gmail.com and I'll be more than happy to take it down.

This is a place for me to organize my notes for D&D and writing novels and short stories.
If you're someone in one of my D&D games, please be aware that there are going to be spoilers out the ass here. And if I catch you looking for information that your character doesn't know...well, I hope that you like losing a level or two, because that's what you're gonna get. Actually, probably not, because I'm not that much of a prick. Please don't metagame or read through pages marked with spoilers, though.

World Notes
Akfas is a medieval fantasy setting with technology roughly equivalent to Europe in the 1440, though the presence of monsters and magic has led to weapons, armor, and tactics that differ from the historical equivalent. Beings both evil and benign patronize various mortals, ensuring the world is caught between evil and good in an ever-fluid stalemate. The world is fraught with dangerous creatures, most far more powerful than any reasonable person could ever hope to defeat, either alone or in a group.

Sufficient training, stamina, and time can help humanoids of all types overcome the impossible odds and protect their homes from the threats that lurk in the wilderness, along the roads, and even below the bastions of civilization that are under constant threat from monster, malcontent, and enemy nation alike. Physical magic little-understood and less-studied allows people to overcome the natural limits of their bodies and accomplish superhuman feats of magic and durability that allow them to survive in highly lethal world where resurrection is largely impossible. Many people have access to small amounts of this magic but some—either through discipline, battle experience, or honed study—enable a select (randomly-chosen) few to accomplish feats that should, by all logic, be impossible. This force is the only reason mortals—such as humans, elves, dwarves, halflings, goblins, and orcs—haven't been exterminated by the inherently magical dragons, giants, and monstrosities that roam the land.

