The Kingdoms of Man

"Of  course my writing is biased toward the Kingdoms of Man. It's where I grew up, is it not? Am I not human? The most diverse collection of nations—at least in my mind—built upon the foundations of one of the greatest empires the world has ever known. I am a human, would I not speak well of my own homelands?"—Sir Davis Haverford IV, explorer and cartographer.

Summary
The Kingdoms of Man are the colloquial name for a collection of nations—including monarchies, democracies, and oligarchies—that are occupied by humans (particularly Western Humans). Once an empire under Mercenix the Resolute, the Kingdoms fragmented in 2E 469 shortly after his death. However, they are still united by language (Human, more often referred to as Common), the human pantheon, and a common culture strongly similar to the real-world European states.

Government
Most of the Kingdoms operate under a feudal system of government, with kings or royals at the top of a stratified social structure, and peasants at the bottom. As with all other locales, the presence of magic has forestalled mundane technological development.Though metallurgy, masonry, mining, and architecture are far more impressive than real-world time periods, weapons and armor still retain the form of their medieval equivalents.

Economy
Like all other locales, the Kingdoms operate on a weight-based gold standard, with 1000:100:10:1 copper:silver:gold:platinum coinage.

Each nation prints its own coinage, each bearing the likenesses and symbols of its country of origin. Frequent hoarding by powerful creatures prevents inflation, as well as the generally stagnant technological progress keeping currency flat.

Exports vary widely from country to country.

Demographics
While mostly human, the Kingdoms' racial minorities include a significant number of hill dwarves, who occupied the territory before Mercenix's conquests; half-elves and half-orcs by nature of being a human civilization; and is the main source of tieflings, aasimar, and genasi—the bloodline races which only seem to appear in human lineages. Additionally, many halflings that have left their homelands to the immediate south arrive in the Kingdoms and spread out among the various nations. A few travel farther, but most remain, as human culture is closest to their own.

Kingdoms

 * Firondl
 * Noblesse du Peyintach
 * Grand Duchy of Vinitia
 * Holy Empire of Ültos
 * Burundia
 * Half-Breed Confederacy
 * Dacnrud
 * Skrumbard
 * Centrist Rebellion
 * Gentaria/The Foglands
 * Csepic
 * Lund