Myrdith

"Relish life's pleasures, my children! Hold nothing back, and approach your tasks with nothing less than the truest of passions. Lack that passion—find something else. Love, drink, contests, war, tests of skill; find joy in it all and live life to its fullest!"—Mandate to a Weary People, an address to dragonborn during their days of bondage, delivered by a priest of Myrdith.  

Overview
The boisterous brother of Kassa and one half of the ancient god of passion, Myrdith encourages dragonborn to take joy in their lives among all else. Popular for offering hope and positivity in times of trouble, he pushes every sort of mental and physical challenge as a way to both improve the self, impress mates, and make a better mark upon the world.

Appearance
A massive bronze dragon who wears a perpetual grin and glittering green tints to his scales. Incredibly fit and agile in spite of his advanced age and the heavy scars inflicted in the separation from his brother, his body constantly quivers with energy and enthusiasm.

Taking a myriad variety of avatars as it pleases him, Myrdith's gaudy overuse of jewelry borders on the ostentatious. They and a simple loincloth are the only clothes worn by his avatars and most passionate followers, as Myrdith firmly believes that the beauty of the draconic form is more than sufficient. His booming, jovial voice fills whatever space he enters, and he possesses a magnetic charisma that lightens the mood everywhere he goes.

Divine Mission
Often mistaken for immaturity, Myrdith's enthusiasm for challenge is boundless. The inventor of dragonchess after seeking a greater mental challenge, he is equal part lover and fighter and wants dragonborn—who he regards as children and friends alike—to understand the true joy that trials can bring. Especially adoring warriors (including those of other races) who find joy in the life-or-death competitive aspects of battle, he claims anyone who truly understands that adoring indulgence is the greatest of life's pleasures.

He wanders the world as a bronze dragonborn, seeking competition and challenge wherever he might find it and relishing moments of new excitement.

Typical Followers
Popular among the dragonborn, who pray to Myrdith in the throes of passion. Whether in battle, in celebration, in bed, or in a physical competition, prayers to Myrdith take the form of offerings of events and invocations of his name. A good party increases his strength and influence, just as a battle in glorious combat would. The lighter-hearted dragonborn often find themselves spending more and more time in his temples, and may eventually find themselves in his region of the Expanse after death.

Warriors that invoke him in battle have been compared to human berserkers, but instead of rage and fury the exhibit an almost-insane laughter and joy on the battlefield. Roaring friendly challenges to their opponents, the human-styled Order of Blazing Bronze (Rathshish ziThort) have won battles simply by terrifying their foes into routing by laughing gleefully in the midst of bloodied combat.

While dragonborn culture places an emphasis on warrior's glory with no small credit to Myrdith, his belief in competition extends to the quality of cooperation as well—competing to see which dragonborn can contribute most to war efforts, festival preparations, and other friendly contests that benefit everyone involved.

Afterlife
A massive arena carved from a mountain, the Drmtkt (pronounced as a growl followed by a snap of teeth) offers an audience and a venue for every type of competition imaginable. Myrdith challenges every soul seeking to enter his realm to a contest of their choice; should they provide an excitable challenge, noticeable love of the game, or beat him directly, he allows them entry into his realm. At the top of the tower a series of immense apartments staffed by lesser celestials host the dead he's claimed, in an endless celebration of life and passion. Beneath the colosseuem proper there extends a vast network or rooms and tunnels where the souls claimed by Myrdith live, work, and play in an endless revelry.

Religion
Festivities and tournaments rarely stop in the temples of Myrdith. Good times make for a popular god, and his rikksh temples were one of the few places dragonborn could openly celebrate while slaves under the dwarves. Unorganized and closer to party halls than actual temples, the activities in the rikksh are sources of great fame and success, and tend to be places where young dragonborn congregate to find friends and partners, while adults compete in competition both physical and mental in the relatively quiet spaces of their side rooms.

Magic Properties
Competitors of any type find themselves under Myrdith's attentions, whose energy and passion for life fills his clerics with pure radiance of the expanse. Life in its purest and unfiltered form, magic explodes from his chosen with orange and gold electrotechnics accompanied by clangorous gongs and the sounds of warhorns hollowed from dragonborn heroes of old.