Gods

Dalahas, The Eastern Salt Marsh

 * Hoinlitranvizadriak, The Gray Aboleth (Death)—F
 * Brugdus Crippleskull (Knowledge)—F
 * Neya/The Blue Lady (Life)—F
 * Wisp King (Light)—F
 * ______ (Nature)—F
 * Emperor Dontal (Trickery)—F
 * Aetas (War)—F
 * Luhd (Tempest)—F
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Halflings

 * Halfling culture has no gods of its own. For the most part, religious halflings have adopted the beliefs of humans, with those raised in dwarven households favoring that pantheon.

Dwarves

 * ______ (Death)
 * Briellnis (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest)
 * Brâzâd (Forge)—P
 * ______ (Arcana)
 * ______ (Grave)

High Elves

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * Salmit (War)—A
 * Ilien (Tempest)
 * ______ (Forge)
 * Tholamin (Arcana)—C
 * ______ (Grave)

Wood Elves

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Dark Elves

 * Lighlara (Death)
 * Naletois (Knowledge)
 * Sevicara, Nursemaid to Lost Children (Life)
 * Light: none. Inhabiting the desert so close to the Darklands has all but removed the importance of a powerful light deity from the dark elves' lives. Vrahn's magical energy have subsumed what remains of the light domain.
 * Qooring, the Battered Survivor (Nature)
 * Minthaire (Trickery)
 * Yorimin, Spear of the First Queen (War)
 * Lishlahn (Tempest)
 * Barinth (Forge)
 * Vrahn, the First Queen (Arcana)
 * Arakh
 * Zalhara, the Pale Lady (Grave)

Orcs

 * Nalll (Death)—E
 * ______ (Knowledge)
 * ______ (Life)
 * Opoguk (Light)
 * Raulma, Queen of Rolling Plains (Nature)—C
 * Chur (Trickery)
 * Shav Rog (War)—A
 * Rahgyur (Tempest)
 * Lund-harn (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Grayskin Orcs

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest)
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Gnomes

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest)
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Goblins

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest)
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)

Dragonborn

 * Maalthk, Consumer of the Dead Flesh (Copper Dragon, Death)
 * OchXiraa, Darkseeker (Knowledge, Black Dragon)
 * Myrdith, Burnished Vivant (Life, Bronze Dragon)
 * Yarii, Peace in Heaven (Light, Nature, Brass Dragon)
 * Yzerq, the Jaws of Corruption (Trickery, Green Dragon)
 * Kassa, Indomitable (War, Red Dragon)
 * SoRacha, Ivory Windsinger (Tempest, White Dragon)
 * Lethleriss, Denmother (Forge, Gold Dragon)
 * Nameless One (Arcana, Blue Dragon)
 * Xydrith, Judge of Limbo (Grave, Silver Dragon)

Culture

 * ______ (Death)
 * ______ (Knowledge)
 * ______ (Life)
 * ______ (Light)
 * ______ (Nature)
 * ______ (Trickery)
 * ______ (War)
 * ______ (Tempest)
 * ______ (Forge)
 * ______ (Arcana)
 * ______ (Grave)